![]() ![]() Obduction does this marvelously again, and I applaud the minds in Cyan for delivering another masterpiece performance. you know the color arrangements and animals sounds are important for some event later. you know that home's address might be used in a secret combination soon. You know that lever is going to come in handy later. Every moment that you walk through the worlds of Obduction, foreshadowing is everywhere. This means something that happens or is discovered that hints to something that is to come. The most vital element that was retained is one that us screenwriters call Foreshadowing. And of course the puzzles are so detailed that you travel throughout each sector of the worlds until you have uncovered them all before you can begin to solve them. There is live action motion pictures of the real actors brought into the game's environment as with Myst. You travel between different alien worlds, but sadly the Linking Books are gone. Levers, mechanisms and locked doors are all back again, bringing some well-deserved nostalgia. When a white dot appears in the centre of that circle, you can either handle the object or pick it up for further inspection. You have a white cursor before when you inspect objects where your character can comment on its usefulness. I love that interaction with objects are easier than any Myst game. From sounds, to color, to mechanics, to forlorn scrap. ![]() As usual, everything you encounter in the game is vital. When you start, there is no indication of the controls and you have to work your way through them. You play in classic first person mode, though never really see your hands or body. ![]()
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