![]() ![]() ![]() ![]() Used this to lay out points in 3D // Diffuse color override. The viewport uses this to set the alpha of OpenGL // Spline weight. Enable 'Shade Open Curves In Viewport' on the object node to // Alpha transparency override. Set display particles as 'Discs' to // Thickness of curves. // A unique number that remains the same throughout a simulation. Houdini knows to cast these to the appropriate VEX datatype. For dense volumes (non-VDB) these range from 0 to //The resolution of the current volume.įrequently used attributes. Available in Volume //The position of the current //The value of the density field at the current voxel //The center of the current //These vectors store the change in P that occurs in the x, y, and z voxel //Voxel indices. Available in Attribute //The position of the current //The point number attached to the currently processed //The linear number of the currently processed //The primitive number attached to the currently processed //The index number of the currently processed //The total number of points in the //The number of vertices in the primitive of the currently processed //The total number of primitives in the //The total number of elements being processed. Available in all SOP //The current floating frame number, equivalent to the $FF Hscript //The current time in seconds, equivalent to the $T Hscript //The integer simulation timestep number ($SF), only present in DOP //The simulation time in seconds ($ST), only present in DOP //The timestep currently being used for simulation or playback. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |